Re: [PATCH v11 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
April 8, 2024
9:08 a.m.
Which complications would those be?
ResolveSubresource(), which I think we would also need in D3D12. It can be done but do we need it? -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/734#note_67255
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Conor McCarthy (@cmccarthy)