Re: [PATCH v2 0/1] MR10517: wined3d: Don't use texelFetchOffset() for buffers and multi-sample textures. - approved
June 2, 2026
9:21 p.m.
This merge request was approved by Alexandre Julliard. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/10517
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Alexandre Julliard (@julliard)