Re: [PATCH v2 0/4] MR10967: Prefer builtin for d3d helper libraries.
June 29, 2026
6:57 p.m.
Philosophically I don't know how to feel about this. Many apps that ship their own d3dcompiler or d3dx will break, and I imagine Proton will end up just reverting this. Games we've seen thus far that have broken: - Crusader Kings II (graphical corruption; d3dcompiler) - Final Fantasy 15 (crash; d3dcompiler) - Star Wars Outlaws (this actually seems like a loader bug - we pick builtin d3dcompiler now, and that tries to go looking for wined3d.dll without changing the search path) - Assetto Corsa (crash; missing D3DX11CreateShaderResourceViewFromFileW) - They Are Billions (crash; needs working ID3DXEffectCompiler) -- https://gitlab.winehq.org/wine/wine/-/merge_requests/10967#note_144459
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Tim Clem (@tclem)