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[PATCH 0/1] MR4460: wined3d:...

[PATCH v2 0/1] MR4370: d3d8: Allocate what Validate(Vertex|Pixel)Shader return with HeapAlloc.

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  • Alex Henrie
  • Alex Henrie (@alexhenrie)
  • Jan Sikorski (@jsikorski)
  • Marvin
  • Zebediah Figura (@zfigura)