Re: [PATCH v10 0/2] MR364: vkd3d-shader/hlsl: Implement inverse trigonometry.
Feb. 13, 2024
5:53 a.m.
Hi, sorry for the delay, but here is another batch of comments. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/364#note_60987
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Giovanni Mascellani (ļ¼ giomasce)