Re: [PATCH v10 0/2] MR364: vkd3d-shader/hlsl: Implement inverse trigonometry.
Feb. 11, 2024
6:49 p.m.
On Mon Feb 12 00:49:11 2024 +0000, Petrichor Park wrote:
Not sure how I should be editing this wrt !602. Should I be re-adding all the `todo(sm>=6)` stuff? In my local changes I've completely deferred to that MR and don't edit the tests file anymore. The SM6 implementation is now upstream, so these todos are unnecessary (and were removed in an upstream commit).
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/364#note_60828
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Conor McCarthy (@cmccarthy)