Re: [PATCH v10 0/2] MR364: vkd3d-shader/hlsl: Implement inverse trigonometry.
Feb. 15, 2024
2:26 p.m.
On Thu Feb 15 20:26:13 2024 +0000, Petrichor Park wrote:
It appends to the buffer? aha yes it does
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/364#note_61366
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Petrichor Park (@petrathekat)