Rico Schüller : d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_object().
by Alexandre Julliard 25 Jan '10
by Alexandre Julliard 25 Jan '10
25 Jan '10
1
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Nikolay Sivov : xmllite: Implement a query through IXmlReaderInput for underlying stream interface, .
by Alexandre Julliard 25 Jan '10
by Alexandre Julliard 25 Jan '10
25 Jan '10
1
0
Rico Schüller : d3d10: Implement ID3D10EffectPass:: GetVertexShaderDesc().
by Alexandre Julliard 25 Jan '10
by Alexandre Julliard 25 Jan '10
25 Jan '10
1
0
Rico Schüller : d3d10: Implement ID3D10EffectPass:: GetGeometryShaderDesc().
by Alexandre Julliard 25 Jan '10
by Alexandre Julliard 25 Jan '10
25 Jan '10
1
0
Rico Schüller : d3d10: Implement ID3D10EffectPass:: GetPixelShaderDesc().
by Alexandre Julliard 25 Jan '10
by Alexandre Julliard 25 Jan '10
25 Jan '10
1
0
Hans Leidekker : winhttp: Adjust connect timeout to the value observed on Windows.
by Alexandre Julliard 25 Jan '10
by Alexandre Julliard 25 Jan '10
25 Jan '10
1
0
1
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Rico Schüller : d3d10: Parse shaders in parse_fx10_local_variable().
by Alexandre Julliard 25 Jan '10
by Alexandre Julliard 25 Jan '10
25 Jan '10
1
0
Dmitry Timoshkov : winmm: Add a bunch of new mmio tests which discover some bugs in mmio handling.
by Alexandre Julliard 25 Jan '10
by Alexandre Julliard 25 Jan '10
25 Jan '10
1
0
Hans Leidekker : pdh: Add a stub implementation of PdhSetDefaultRealTimeDataSource.
by Alexandre Julliard 25 Jan '10
by Alexandre Julliard 25 Jan '10
25 Jan '10
1
0