Henri Verbeet : wined3d: Use the GLSL round() function when available.
by Alexandre Julliard 25 Jan '10
by Alexandre Julliard 25 Jan '10
25 Jan '10
1
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Henri Verbeet : wined3d: Use the correct GLSL functions for sampling Rect textures with explicit derivatives .
by Alexandre Julliard 25 Jan '10
by Alexandre Julliard 25 Jan '10
25 Jan '10
1
0
Henri Verbeet : wined3d: Store a pointer to the GL info in the shader context.
by Alexandre Julliard 25 Jan '10
by Alexandre Julliard 25 Jan '10
25 Jan '10
1
0
Henri Verbeet : wined3d: Add support for EXT_gpu_shader4 provided sampling functions with explicit derivatives .
by Alexandre Julliard 25 Jan '10
by Alexandre Julliard 25 Jan '10
25 Jan '10
1
0
Jacek Caban : mshtml: Call attached event handlers in reversed order.
by Alexandre Julliard 25 Jan '10
by Alexandre Julliard 25 Jan '10
25 Jan '10
1
0
Jacek Caban : mshtml: Added support for pure IDispatch event handlers.
by Alexandre Julliard 25 Jan '10
by Alexandre Julliard 25 Jan '10
25 Jan '10
1
0
25 Jan '10
1
0
Vincent Povirk : gdiplus: Add traces to unimplemented functions in pen.c.
by Alexandre Julliard 25 Jan '10
by Alexandre Julliard 25 Jan '10
25 Jan '10
1
0
Vincent Povirk : ole32: IStorage_Revert has no effect for non-transacted storages.
by Alexandre Julliard 25 Jan '10
by Alexandre Julliard 25 Jan '10
25 Jan '10
1
0
25 Jan '10
1
0