Matteo Bruni : d3d11: Implement d3d10_device_CheckMultisampleQualityLevels ().
by Alexandre Julliard 05 Feb '16
by Alexandre Julliard 05 Feb '16
05 Feb '16
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Matteo Bruni : d3d11/tests: Add a test for CheckMultisampleQualityLevels() .
by Alexandre Julliard 05 Feb '16
by Alexandre Julliard 05 Feb '16
05 Feb '16
1
0
Matteo Bruni : d3d11/tests: Test the creation of textures with invalid multisample settings.
by Alexandre Julliard 05 Feb '16
by Alexandre Julliard 05 Feb '16
05 Feb '16
1
0
Matteo Bruni : d3d10core/tests: Add a test for CheckMultisampleQualityLevels().
by Alexandre Julliard 05 Feb '16
by Alexandre Julliard 05 Feb '16
05 Feb '16
1
0
Matteo Bruni : d3d10core/tests: Test the creation of textures with invalid multisample settings.
by Alexandre Julliard 05 Feb '16
by Alexandre Julliard 05 Feb '16
05 Feb '16
1
0
1
0
1
0
Henri Verbeet : ddraw: Move the mip-level dimensions fix-up from ddraw_surface_init() to ddraw_surface_create().
by Alexandre Julliard 05 Feb '16
by Alexandre Julliard 05 Feb '16
05 Feb '16
1
0
Henri Verbeet : ddraw: Use wined3d_texture_get_sub_resource() in ddraw_surface7_Flip().
by Alexandre Julliard 05 Feb '16
by Alexandre Julliard 05 Feb '16
05 Feb '16
1
0
Henri Verbeet : wined3d: Make the "texture" parameter to wined3d_texture_get_sub_resource() const.
by Alexandre Julliard 05 Feb '16
by Alexandre Julliard 05 Feb '16
05 Feb '16
1
0