Józef Kucia : wined3d: Use GLuint instead of GLenum to store ARB blitter shaders.
by Alexandre Julliard 17 Mar '16
by Alexandre Julliard 17 Mar '16
17 Mar '16
1
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Miklós Máté : winex11: Don' t create a temporary context each time X11DRV_wglBindTexImageARB is called.
by Alexandre Julliard 17 Mar '16
by Alexandre Julliard 17 Mar '16
17 Mar '16
1
0
Henri Verbeet : wined3d: Get resource info from the texture in wined3d_surface_depth_fill().
by Alexandre Julliard 17 Mar '16
by Alexandre Julliard 17 Mar '16
17 Mar '16
1
0
Henri Verbeet : wined3d: Get resource info from the texture in surface_download_data().
by Alexandre Julliard 17 Mar '16
by Alexandre Julliard 17 Mar '16
17 Mar '16
1
0
Henri Verbeet : wined3d: Get resource info from the texture in wined3d_surface_upload_data().
by Alexandre Julliard 17 Mar '16
by Alexandre Julliard 17 Mar '16
17 Mar '16
1
0
Henri Verbeet : wined3d: Get resource info from the texture in surface_upload_from_surface().
by Alexandre Julliard 17 Mar '16
by Alexandre Julliard 17 Mar '16
17 Mar '16
1
0
Henri Verbeet : wined3d: Get resource info from the texture in surface_set_compatible_renderbuffer ().
by Alexandre Julliard 17 Mar '16
by Alexandre Julliard 17 Mar '16
17 Mar '16
1
0
Henri Verbeet : wined3d: Get resource info from the texture in surface_load().
by Alexandre Julliard 17 Mar '16
by Alexandre Julliard 17 Mar '16
17 Mar '16
1
0
Stefan Dösinger : wined3d: Get rid of state access in shader_generate_glsl_declarations().
by Alexandre Julliard 17 Mar '16
by Alexandre Julliard 17 Mar '16
17 Mar '16
1
0
17 Mar '16
1
0