Sebastian Lackner : ieframe: Fix implementation of impl_from_ITargetFrame2.
by Alexandre Julliard 16 Mar '16
by Alexandre Julliard 16 Mar '16
16 Mar '16
1
0
Józef Kucia : d3d11: Fill unused fields in D3D11_DEPTH_STENCIL_DESC with default values.
by Alexandre Julliard 16 Mar '16
by Alexandre Julliard 16 Mar '16
16 Mar '16
1
0
Józef Kucia : d3d10core/tests: Test values of unused fields in D3D10_DEPTH_STENCIL_DESC.
by Alexandre Julliard 16 Mar '16
by Alexandre Julliard 16 Mar '16
16 Mar '16
1
0
Józef Kucia : d3d11/tests: Test values of unused fields in D3D11_DEPTH_STENCIL_DESC.
by Alexandre Julliard 16 Mar '16
by Alexandre Julliard 16 Mar '16
16 Mar '16
1
0
Józef Kucia : d3d11: Implement d3d11_immediate_context_OMSetDepthStencilState().
by Alexandre Julliard 16 Mar '16
by Alexandre Julliard 16 Mar '16
16 Mar '16
1
0
Józef Kucia : d3d11: Forward d3d10_device_OMSetDepthStencilState() to d3d11_immediate_context_OMSetDepthStencilState().
by Alexandre Julliard 16 Mar '16
by Alexandre Julliard 16 Mar '16
16 Mar '16
1
0
1
0
16 Mar '16
1
0
Henri Verbeet : winex11: Implement WGL_WINE_query_renderer on top of GLX_MESA_query_renderer.
by Alexandre Julliard 16 Mar '16
by Alexandre Julliard 16 Mar '16
16 Mar '16
1
0
Henri Verbeet : wined3d: Use WGL_WINE_query_renderer to query GPU information.
by Alexandre Julliard 16 Mar '16
by Alexandre Julliard 16 Mar '16
16 Mar '16
1
0