Józef Kucia : d3d11: Translate WINED3DERR_INVALIDCALL to E_INVALIDARG in d3d_texture{2d, 3d}_init().
by Alexandre Julliard 15 Mar '16
by Alexandre Julliard 15 Mar '16
15 Mar '16
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15 Mar '16
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Józef Kucia : wined3d: Implement depth clear in wined3d_device_clear_rendertarget_view().
by Alexandre Julliard 15 Mar '16
by Alexandre Julliard 15 Mar '16
15 Mar '16
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Józef Kucia : wined3d: Implement stencil clear in wined3d_device_clear_rendertarget_view().
by Alexandre Julliard 15 Mar '16
by Alexandre Julliard 15 Mar '16
15 Mar '16
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Józef Kucia : d3d11: Implement d3d11_immediate_context_ClearDepthStencilView().
by Alexandre Julliard 15 Mar '16
by Alexandre Julliard 15 Mar '16
15 Mar '16
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Józef Kucia : d3d11: Implement d3d10_device_ClearDepthStencilView().
by Alexandre Julliard 15 Mar '16
by Alexandre Julliard 15 Mar '16
15 Mar '16
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Józef Kucia : d3d10core/tests: Add test for ClearDepthStencilView().
by Alexandre Julliard 15 Mar '16
by Alexandre Julliard 15 Mar '16
15 Mar '16
1
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15 Mar '16
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Henri Verbeet : wined3d: Get resource info from the texture in surface_create_dib_section().
by Alexandre Julliard 15 Mar '16
by Alexandre Julliard 15 Mar '16
15 Mar '16
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