Michael Stefaniuc : d3dx9/tests: Avoid a TRUE: FALSE conditional expression.
by Alexandre Julliard 01 Mar '16
by Alexandre Julliard 01 Mar '16
01 Mar '16
1
0
Juan Jose Gonzalez : include: Add HidD_GetSerialNumberString to ddk/ hidsdi.h.
by Alexandre Julliard 01 Mar '16
by Alexandre Julliard 01 Mar '16
01 Mar '16
1
0
Henri Verbeet : d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_SetRenderTarget().
by Alexandre Julliard 01 Mar '16
by Alexandre Julliard 01 Mar '16
01 Mar '16
1
0
Henri Verbeet : d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_surface_GetDesc().
by Alexandre Julliard 01 Mar '16
by Alexandre Julliard 01 Mar '16
01 Mar '16
1
0
Henri Verbeet : d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_volume_GetDesc().
by Alexandre Julliard 01 Mar '16
by Alexandre Julliard 01 Mar '16
01 Mar '16
1
0
Henri Verbeet : d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_texture_2d_GetLevelDesc().
by Alexandre Julliard 01 Mar '16
by Alexandre Julliard 01 Mar '16
01 Mar '16
1
0
Henri Verbeet : d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_texture_cube_GetLevelDesc().
by Alexandre Julliard 01 Mar '16
by Alexandre Julliard 01 Mar '16
01 Mar '16
1
0
Henri Verbeet : d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_texture_3d_GetLevelDesc().
by Alexandre Julliard 01 Mar '16
by Alexandre Julliard 01 Mar '16
01 Mar '16
1
0
Henri Verbeet : d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_device_GetRenderTargetData().
by Alexandre Julliard 01 Mar '16
by Alexandre Julliard 01 Mar '16
01 Mar '16
1
0
Stefan Dösinger : wined3d: Get rid of the offscreenBuffer field in struct wined3d_device.
by Alexandre Julliard 01 Mar '16
by Alexandre Julliard 01 Mar '16
01 Mar '16
1
0