Louis Lenders : kernel32: Print a FIXME only once in LCMapStringEx.
by Alexandre Julliard 26 Apr '16
by Alexandre Julliard 26 Apr '16
26 Apr '16
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26 Apr '16
1
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Henri Verbeet : wined3d: Pass a wined3d_vec4 structure to apply_clamped_constant().
by Alexandre Julliard 26 Apr '16
by Alexandre Julliard 26 Apr '16
26 Apr '16
1
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Henri Verbeet : wined3d: Pass a wined3d_vec4 structure to walk_constant_heap_clamped().
by Alexandre Julliard 26 Apr '16
by Alexandre Julliard 26 Apr '16
26 Apr '16
1
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Henri Verbeet : wined3d: Pass a wined3d_vec4 structure to walk_constant_heap().
by Alexandre Julliard 26 Apr '16
by Alexandre Julliard 26 Apr '16
26 Apr '16
1
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Henri Verbeet : wined3d: Pass a wined3d_vec4 structure to shader_glsl_load_constants_f().
by Alexandre Julliard 26 Apr '16
by Alexandre Julliard 26 Apr '16
26 Apr '16
1
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Henri Verbeet : wined3d: Pas a wined3d_vec4 structure to shader_arb_load_constants_f().
by Alexandre Julliard 26 Apr '16
by Alexandre Julliard 26 Apr '16
26 Apr '16
1
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Stefan Dösinger : wined3d: Use wined3d_texture_prepare_location() in surface_load_ds_location().
by Alexandre Julliard 26 Apr '16
by Alexandre Julliard 26 Apr '16
26 Apr '16
1
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Marcus Meissner : hidclass.sys: Add missing case/missing HeapFree ( Coverity).
by Alexandre Julliard 26 Apr '16
by Alexandre Julliard 26 Apr '16
26 Apr '16
1
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1
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