23 May '16
1
0
1
0
Henri Verbeet : wined3d: Use debug_color() in wined3d_format_convert_from_float().
by Alexandre Julliard 23 May '16
by Alexandre Julliard 23 May '16
23 May '16
1
0
Matteo Bruni : wined3d: Alpha test emulation for core profile contexts.
by Alexandre Julliard 23 May '16
by Alexandre Julliard 23 May '16
23 May '16
1
0
23 May '16
1
0
Matteo Bruni : wined3d: Simplify shader interface matching for SM4+ vertex shaders.
by Alexandre Julliard 23 May '16
by Alexandre Julliard 23 May '16
23 May '16
1
0
23 May '16
1
0
1
0
23 May '16
1
0
Matteo Bruni : wined3d: Add support for core OpenGL geometry shaders.
by Alexandre Julliard 23 May '16
by Alexandre Julliard 23 May '16
23 May '16
1
0