Alexandre Julliard : libport: Remove the getopt_long() implementation.
by Alexandre Julliard 05 Oct '21
by Alexandre Julliard 05 Oct '21
05 Oct '21
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Alexandre Julliard : libport: Remove the mkstemps() implementation.
by Alexandre Julliard 05 Oct '21
by Alexandre Julliard 05 Oct '21
05 Oct '21
1
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Alexandre Julliard : libport: Remove the _spawnvp() implementation.
by Alexandre Julliard 05 Oct '21
by Alexandre Julliard 05 Oct '21
05 Oct '21
1
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Gabriel Ivăncescu : gdi32: Create the registry keys recursively, if needed.
by Alexandre Julliard 05 Oct '21
by Alexandre Julliard 05 Oct '21
05 Oct '21
1
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Jacek Caban : include: Don't use DECLSPEC_HIDDEN for NTSYSAPI in Unix libs.
by Alexandre Julliard 05 Oct '21
by Alexandre Julliard 05 Oct '21
05 Oct '21
1
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Nikolay Sivov : d3d10/effect: Make it clear that buffers are always set one by one.
by Alexandre Julliard 05 Oct '21
by Alexandre Julliard 05 Oct '21
05 Oct '21
1
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Nikolay Sivov : d3d10/effect: Rename known and used field in type descriptor.
by Alexandre Julliard 05 Oct '21
by Alexandre Julliard 05 Oct '21
05 Oct '21
1
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Nikolay Sivov : d3d10/effect: Access pool effect structure directly.
by Alexandre Julliard 05 Oct '21
by Alexandre Julliard 05 Oct '21
05 Oct '21
1
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Nikolay Sivov : d3d10/effect: Extend sampler backing store with a texture field.
by Alexandre Julliard 05 Oct '21
by Alexandre Julliard 05 Oct '21
05 Oct '21
1
0
Nikolay Sivov : d3d10/effect: Handle NULL initializer for SamplerState.Texture field.
by Alexandre Julliard 05 Oct '21
by Alexandre Julliard 05 Oct '21
05 Oct '21
1
0