Rémi Bernon : winebus.sys: Implement PID effect update for SDL devices.
by Alexandre Julliard 05 Oct '21
by Alexandre Julliard 05 Oct '21
05 Oct '21
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Rémi Bernon : winebus.sys: Implement PID effect update for UDEV lnxev devices.
by Alexandre Julliard 05 Oct '21
by Alexandre Julliard 05 Oct '21
05 Oct '21
1
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Rémi Bernon : dinput: Implement more of HID joystick IDirectInputDevice8_GetEffectInfo.
by Alexandre Julliard 05 Oct '21
by Alexandre Julliard 05 Oct '21
05 Oct '21
1
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Rémi Bernon : dinput: Look for PID axes enable collection and set DIEP_AXES if found.
by Alexandre Julliard 05 Oct '21
by Alexandre Julliard 05 Oct '21
05 Oct '21
1
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Rémi Bernon : winexinput.sys: Fix casing of "Xbox One for Windows" product string.
by Alexandre Julliard 05 Oct '21
by Alexandre Julliard 05 Oct '21
05 Oct '21
1
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Rémi Bernon : winexinput.sys: Add more Xbox One product string overrides.
by Alexandre Julliard 05 Oct '21
by Alexandre Julliard 05 Oct '21
05 Oct '21
1
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Nikolay Sivov : d3d10/effect: Remove fixme from D3D10CreateEffectFromMemory().
by Alexandre Julliard 05 Oct '21
by Alexandre Julliard 05 Oct '21
05 Oct '21
1
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Henri Verbeet : vkd3d-shader/sm4: Store a vkd3d_shader_parser structure in the vkd3d_sm4_data structure.
by Alexandre Julliard 05 Oct '21
by Alexandre Julliard 05 Oct '21
05 Oct '21
1
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Henri Verbeet : vkd3d-shader/sm4: Rename the vkd3d_sm4_data structure to vkd3d_shader_sm4_parser.
by Alexandre Julliard 05 Oct '21
by Alexandre Julliard 05 Oct '21
05 Oct '21
1
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Henri Verbeet : vkd3d-shader/sm4: Get rid of the redundant "shader_version" field in the vkd3d_shader_sm4_parser structure.
by Alexandre Julliard 05 Oct '21
by Alexandre Julliard 05 Oct '21
05 Oct '21
1
0