Jan Sikorski : d3d9: Don't grab wined3d lock for wined3d incref/decref functions.
by Alexandre Julliard 01 Nov '21
by Alexandre Julliard 01 Nov '21
01 Nov '21
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Jan Sikorski : d3d9: Don't grab wined3d lock in index/vertexbuffer AddRef/Release().
by Alexandre Julliard 01 Nov '21
by Alexandre Julliard 01 Nov '21
01 Nov '21
1
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Jan Sikorski : d3d9: Don't grab wined3d lock for wined3d_query_issue().
by Alexandre Julliard 01 Nov '21
by Alexandre Julliard 01 Nov '21
01 Nov '21
1
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Alexandre Julliard : include: Don't include sys/stat.h in wine/port.h.
by Alexandre Julliard 01 Nov '21
by Alexandre Julliard 01 Nov '21
01 Nov '21
1
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Alexandre Julliard : include: Don't include fcntl.h in wine/port.h.
by Alexandre Julliard 01 Nov '21
by Alexandre Julliard 01 Nov '21
01 Nov '21
1
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01 Nov '21
1
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Giovanni Mascellani : vkd3d-shader/hlsl: Add a helper for comparison operations.
by Alexandre Julliard 01 Nov '21
by Alexandre Julliard 01 Nov '21
01 Nov '21
1
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Zebediah Figura : vkd3d-shader/hlsl: Use last_read for resource loads.
by Alexandre Julliard 01 Nov '21
by Alexandre Julliard 01 Nov '21
01 Nov '21
1
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Zebediah Figura : vkd3d-shader/hlsl: Generate synthetic temps for object uniforms as well.
by Alexandre Julliard 01 Nov '21
by Alexandre Julliard 01 Nov '21
01 Nov '21
1
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Zebediah Figura : vkd3d-shader/hlsl: Store the function body directly in the hlsl_ir_function_decl structure.
by Alexandre Julliard 01 Nov '21
by Alexandre Julliard 01 Nov '21
01 Nov '21
1
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