Zebediah Figura : vkd3d-shader/hlsl: Factor out an hlsl_block structure.
by Alexandre Julliard 01 Nov '21
by Alexandre Julliard 01 Nov '21
01 Nov '21
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Zebediah Figura : vkd3d-shader/hlsl: Don't explicitly mark the return variable as read in compute_liveness().
by Alexandre Julliard 01 Nov '21
by Alexandre Julliard 01 Nov '21
01 Nov '21
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Giovanni Mascellani : vkd3d-shader/hlsl: Introduce a helper for getting numeric types.
by Alexandre Julliard 01 Nov '21
by Alexandre Julliard 01 Nov '21
01 Nov '21
1
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Giovanni Mascellani : vkd3d-shader/hlsl: Move the common shape computation to expr_common_shape.
by Alexandre Julliard 01 Nov '21
by Alexandre Julliard 01 Nov '21
01 Nov '21
1
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Giovanni Mascellani : vkd3d-shader/hlsl: Simplify common shape computation.
by Alexandre Julliard 01 Nov '21
by Alexandre Julliard 01 Nov '21
01 Nov '21
1
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Giovanni Mascellani : vkd3d-shader/hlsl: Return the shape of the left operand when appropriate.
by Alexandre Julliard 01 Nov '21
by Alexandre Julliard 01 Nov '21
01 Nov '21
1
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Giovanni Mascellani : vkd3d-shader/hlsl: Allow more implicit conversions between matrices and vectors.
by Alexandre Julliard 01 Nov '21
by Alexandre Julliard 01 Nov '21
01 Nov '21
1
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Giovanni Mascellani : vkd3d-shader/hlsl: Add helpers for binary arithmetic operations.
by Alexandre Julliard 01 Nov '21
by Alexandre Julliard 01 Nov '21
01 Nov '21
1
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Giovanni Mascellani : vkd3d-shader/hlsl: Add a helper for unary arithmetic operations.
by Alexandre Julliard 01 Nov '21
by Alexandre Julliard 01 Nov '21
01 Nov '21
1
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Giovanni Mascellani : vkd3d-shader/hlsl: Do not cast types in add_expr.
by Alexandre Julliard 01 Nov '21
by Alexandre Julliard 01 Nov '21
01 Nov '21
1
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