Nikolay Sivov : mf/session: Consider audio block alignment when creating output buffers for transforms.
by Alexandre Julliard 19 Mar '21
by Alexandre Julliard 19 Mar '21
19 Mar '21
1
0
19 Mar '21
1
0
Rémi Bernon : widl: Always check the runtimeclass interfaces presence.
by Alexandre Julliard 19 Mar '21
by Alexandre Julliard 19 Mar '21
19 Mar '21
1
0
19 Mar '21
1
0
Rémi Bernon : include: Add IAsyncOperation and TypedEventHandler in windows.foundation.collections.idl.
by Alexandre Julliard 19 Mar '21
by Alexandre Julliard 19 Mar '21
19 Mar '21
1
0
Rémi Bernon : include: Add User(ChangedEventArgs) runtimeclasses in windows.system.idl.
by Alexandre Julliard 19 Mar '21
by Alexandre Julliard 19 Mar '21
19 Mar '21
1
0
Rémi Bernon : include: Add ForceFeedbackMotor runtimeclass in windows.gaming.input.forcefeedback.idl.
by Alexandre Julliard 19 Mar '21
by Alexandre Julliard 19 Mar '21
19 Mar '21
1
0
Rémi Bernon : include: Add RawGameController runtimeclass to windows.gaming.input.idl.
by Alexandre Julliard 19 Mar '21
by Alexandre Julliard 19 Mar '21
19 Mar '21
1
0
Rémi Bernon : windows.gaming.input: Implement IGamepadStatics::Gamepads stubs.
by Alexandre Julliard 18 Mar '21
by Alexandre Julliard 18 Mar '21
18 Mar '21
1
0
18 Mar '21
1
0