Chip Davis : vkd3d: Pass vkd3d_pipeline_bind_point values to set_descriptor_table() calls.
by Alexandre Julliard 28 Jul '21
by Alexandre Julliard 28 Jul '21
28 Jul '21
1
0
Chip Davis : vkd3d: Pass vkd3d_pipeline_bind_point values to set_root_constants() calls.
by Alexandre Julliard 28 Jul '21
by Alexandre Julliard 28 Jul '21
28 Jul '21
1
0
Chip Davis : vkd3d: Pass vkd3d_pipeline_bind_point values to set_root_cbv() calls.
by Alexandre Julliard 28 Jul '21
by Alexandre Julliard 28 Jul '21
28 Jul '21
1
0
Chip Davis : vkd3d: Pass vkd3d_pipeline_bind_point values to invalidate_root_parameters() calls.
by Alexandre Julliard 28 Jul '21
by Alexandre Julliard 28 Jul '21
28 Jul '21
1
0
Conor McCarthy : vkd3d-shader: Include register ranges in descriptor binding error messages.
by Alexandre Julliard 28 Jul '21
by Alexandre Julliard 28 Jul '21
28 Jul '21
1
0
Conor McCarthy : vkd3d-shader: Exclude descriptor arrays from combined sampler searches.
by Alexandre Julliard 28 Jul '21
by Alexandre Julliard 28 Jul '21
28 Jul '21
1
0
Conor McCarthy : vkd3d-shader: Exclude descriptor arrays from push constant buffer searches.
by Alexandre Julliard 28 Jul '21
by Alexandre Julliard 28 Jul '21
28 Jul '21
1
0
Conor McCarthy : vkd3d-shader: Replace individual SpvCapability bit fields with an array.
by Alexandre Julliard 28 Jul '21
by Alexandre Julliard 28 Jul '21
28 Jul '21
1
0
28 Jul '21
1
0
Zebediah Figura : vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_root_signature_header().
by Alexandre Julliard 28 Jul '21
by Alexandre Julliard 28 Jul '21
28 Jul '21
1
0