Zebediah Figura : vkd3d-shader/hlsl: Use list_empty() instead of comparing list_count() against zero.
by Alexandre Julliard 19 Jan '22
by Alexandre Julliard 19 Jan '22
19 Jan '22
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Zebediah Figura : vkd3d-shader/hlsl: Fold constant casts from int to uint.
by Alexandre Julliard 19 Jan '22
by Alexandre Julliard 19 Jan '22
19 Jan '22
1
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19 Jan '22
1
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Giovanni Mascellani : vkd3d-shader/hlsl: Write SM4 equality instructions.
by Alexandre Julliard 19 Jan '22
by Alexandre Julliard 19 Jan '22
19 Jan '22
1
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Giovanni Mascellani : vkd3d-shader/hlsl: Write SM4 inequality instructions.
by Alexandre Julliard 19 Jan '22
by Alexandre Julliard 19 Jan '22
19 Jan '22
1
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Giovanni Mascellani : vkd3d-shader/hlsl: Write SM4 less-than instructions.
by Alexandre Julliard 19 Jan '22
by Alexandre Julliard 19 Jan '22
19 Jan '22
1
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Giovanni Mascellani : vkd3d-shader/hlsl: Write SM4 greater-or-equal instructions.
by Alexandre Julliard 19 Jan '22
by Alexandre Julliard 19 Jan '22
19 Jan '22
1
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Giovanni Mascellani : vkd3d-shader/hlsl: Remove HLSL_OP2_GREATER and HLSL_OP2_LEQUAL.
by Alexandre Julliard 19 Jan '22
by Alexandre Julliard 19 Jan '22
19 Jan '22
1
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Conor McCarthy : vkd3d: Store the vkd3d format in resource objects.
by Alexandre Julliard 19 Jan '22
by Alexandre Julliard 19 Jan '22
19 Jan '22
1
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Conor McCarthy : vkd3d: Use the resource's stored format in d3d12_command_list_ResourceBarrier().
by Alexandre Julliard 19 Jan '22
by Alexandre Julliard 19 Jan '22
19 Jan '22
1
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