Francisco Casas : vkd3d-shader/hlsl: Properly free new store node memory if init_deref() fails.
by Alexandre Julliard 10 Nov '22
by Alexandre Julliard 10 Nov '22
10 Nov '22
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Francisco Casas : vkd3d-shader/hlsl: Don't allocate object types as constant registers.
by Alexandre Julliard 10 Nov '22
by Alexandre Julliard 10 Nov '22
10 Nov '22
1
0
Francisco Casas : vkd3d-shader/hlsl: Validate that extern structs don't contain objects SM < 5.
by Alexandre Julliard 10 Nov '22
by Alexandre Julliard 10 Nov '22
10 Nov '22
1
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Francisco Casas : vkd3d-shader/hlsl: Validate that statics don't contain both resources and numerics.
by Alexandre Julliard 10 Nov '22
by Alexandre Julliard 10 Nov '22
10 Nov '22
1
0
Francisco Casas : vkd3d-shader/hlsl: Use the base type of the array elements in write_sm1_type().
by Alexandre Julliard 10 Nov '22
by Alexandre Julliard 10 Nov '22
10 Nov '22
1
0
Francisco Casas : vkd3d-shader/hlsl: Use reg_size as component count when allocating a single register.
by Alexandre Julliard 10 Nov '22
by Alexandre Julliard 10 Nov '22
10 Nov '22
1
0
09 Nov '22
1
0
09 Nov '22
1
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Torge Matthies : ntdll: Fix incorrectly sized mov in user_mode_callback_return.
by Alexandre Julliard 09 Nov '22
by Alexandre Julliard 09 Nov '22
09 Nov '22
1
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Martin Storsjö : ntdll: Write ret_len with the right size in user_mode_callback_return on arm64.
by Alexandre Julliard 09 Nov '22
by Alexandre Julliard 09 Nov '22
09 Nov '22
1
0