1
0
09 Nov '22
1
0
Rémi Bernon : opengl32: Avoid calling back the wglMakeCurrent win32 thunk.
by Alexandre Julliard 09 Nov '22
by Alexandre Julliard 09 Nov '22
09 Nov '22
1
0
Rémi Bernon : opengl32: Use glReserved1[0] and glReserved1[1] for draw and read DCs.
by Alexandre Julliard 09 Nov '22
by Alexandre Julliard 09 Nov '22
09 Nov '22
1
0
Rémi Bernon : opengl32: Split opengl_ext.h into private.h and unix_private.h.
by Alexandre Julliard 09 Nov '22
by Alexandre Julliard 09 Nov '22
09 Nov '22
1
0
Rémi Bernon : opengl32: Avoid recursively entering WGL critical section.
by Alexandre Julliard 09 Nov '22
by Alexandre Julliard 09 Nov '22
09 Nov '22
1
0
Rémi Bernon : opengl32: Use ntdll registry functions to read disabled extensions.
by Alexandre Julliard 09 Nov '22
by Alexandre Julliard 09 Nov '22
09 Nov '22
1
0
Alexandre Julliard : win32u: Always use the full union for sysparams entries.
by Alexandre Julliard 09 Nov '22
by Alexandre Julliard 09 Nov '22
09 Nov '22
1
0
Alexandre Julliard : ntdll: Don't inline NtCurrentTeb() in Unix libraries.
by Alexandre Julliard 09 Nov '22
by Alexandre Julliard 09 Nov '22
09 Nov '22
1
0
1
0