22 Feb '23
1
0
Rémi Bernon : ntdll: Increase heap block tail_size capacity to 16 bits.
by Alexandre Julliard 22 Feb '23
by Alexandre Julliard 22 Feb '23
22 Feb '23
1
0
Rémi Bernon : ntdll: Count allocations and automatically enable LFH.
by Alexandre Julliard 22 Feb '23
by Alexandre Julliard 22 Feb '23
22 Feb '23
1
0
Rémi Bernon : ntdll: Split heap_resize_block into heap_resize_(block|large) helpers.
by Alexandre Julliard 22 Feb '23
by Alexandre Julliard 22 Feb '23
22 Feb '23
1
0
22 Feb '23
1
0
Rémi Bernon : ntdll: Use atomics and lock-free list for bin groups.
by Alexandre Julliard 22 Feb '23
by Alexandre Julliard 22 Feb '23
22 Feb '23
1
0
Rémi Bernon : ntdll: Add a heap thread affinity and per-affinity bin group cache.
by Alexandre Julliard 22 Feb '23
by Alexandre Julliard 22 Feb '23
22 Feb '23
1
0
Francisco Casas : vkd3d-shader/hlsl: Respect object reservations even if the object is unused.
by Alexandre Julliard 22 Feb '23
by Alexandre Julliard 22 Feb '23
22 Feb '23
1
0
Francisco Casas : vkd3d-shader/hlsl: Allocate register reservations in a separate pass.
by Alexandre Julliard 22 Feb '23
by Alexandre Julliard 22 Feb '23
22 Feb '23
1
0
Francisco Casas : vkd3d-shader/hlsl: Avoid segfault on missing sampler.
by Alexandre Julliard 22 Feb '23
by Alexandre Julliard 22 Feb '23
22 Feb '23
1
0