22 Feb '23
1
0
22 Feb '23
1
0
Francisco Casas : vkd3d-shader/hlsl: Leave offset empty for array and struct derefs.
by Alexandre Julliard 22 Feb '23
by Alexandre Julliard 22 Feb '23
22 Feb '23
1
0
Francisco Casas : vkd3d-shader/hlsl: Store the type's register size for each register set.
by Alexandre Julliard 22 Feb '23
by Alexandre Julliard 22 Feb '23
22 Feb '23
1
0
Francisco Casas : vkd3d-shader/hlsl: Obtain extern resources as a separate array in SM4.
by Alexandre Julliard 22 Feb '23
by Alexandre Julliard 22 Feb '23
22 Feb '23
1
0
Francisco Casas : vkd3d-shader/hlsl: Keep an hlsl_reg for each register set in hlsl_ir_var.
by Alexandre Julliard 22 Feb '23
by Alexandre Julliard 22 Feb '23
22 Feb '23
1
0
Francisco Casas : vkd3d-shader/hlsl: Allocate objects according to register set.
by Alexandre Julliard 22 Feb '23
by Alexandre Julliard 22 Feb '23
22 Feb '23
1
0
22 Feb '23
1
0
Alexandros Frantzis : gdi32: Track ticks since draw start per window_surface.
by Alexandre Julliard 21 Feb '23
by Alexandre Julliard 21 Feb '23
21 Feb '23
1
0
Alexandros Frantzis : win32u: Reset draw_start_ticks for new window_surface.
by Alexandre Julliard 21 Feb '23
by Alexandre Julliard 21 Feb '23
21 Feb '23
1
0