Henri Verbeet : vkd3d-shader: Get rid of the "instruction_idx" field from struct vkd3d_shader_parser.
by Alexandre Julliard 12 Apr '23
by Alexandre Julliard 12 Apr '23
12 Apr '23
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Henri Verbeet : vkd3d-shader: Get rid of the "ptr" field from struct vkd3d_shader_parser.
by Alexandre Julliard 12 Apr '23
by Alexandre Julliard 12 Apr '23
12 Apr '23
1
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Henri Verbeet : vkd3d-shader/sm1: Pass a vkd3d_shader_sm1_parser structure to shader_sm1_read_instruction().
by Alexandre Julliard 12 Apr '23
by Alexandre Julliard 12 Apr '23
12 Apr '23
1
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Henri Verbeet : vkd3d-shader/sm1: Pass a vkd3d_shader_sm1_parser structure to shader_sm1_is_end().
by Alexandre Julliard 12 Apr '23
by Alexandre Julliard 12 Apr '23
12 Apr '23
1
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Henri Verbeet : vkd3d-shader/sm4: Pass a vkd3d_shader_sm4_parser structure to shader_sm4_read_instruction().
by Alexandre Julliard 12 Apr '23
by Alexandre Julliard 12 Apr '23
12 Apr '23
1
0
12 Apr '23
1
0
12 Apr '23
1
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Alexandre Julliard : ntdll: Use the sin() implementation from the bundled musl library.
by Alexandre Julliard 12 Apr '23
by Alexandre Julliard 12 Apr '23
12 Apr '23
1
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Alexandre Julliard : ntdll: Use the cos() implementation from the bundled musl library.
by Alexandre Julliard 12 Apr '23
by Alexandre Julliard 12 Apr '23
12 Apr '23
1
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Alexandre Julliard : ntdll: Use the tan() implementation from the bundled musl library.
by Alexandre Julliard 12 Apr '23
by Alexandre Julliard 12 Apr '23
12 Apr '23
1
0