Alexandre Julliard : ntdll: Use the atan() implementation from the bundled musl library.
by Alexandre Julliard 12 Apr '23
by Alexandre Julliard 12 Apr '23
12 Apr '23
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Alexandre Julliard : ntdll: Use the atan2() implementation from the bundled musl library.
by Alexandre Julliard 12 Apr '23
by Alexandre Julliard 12 Apr '23
12 Apr '23
1
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Alexandre Julliard : ntdll: Use the log() implementation from the bundled musl library.
by Alexandre Julliard 12 Apr '23
by Alexandre Julliard 12 Apr '23
12 Apr '23
1
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Alexandre Julliard : ntdll: Use the pow() implementation from the bundled musl library.
by Alexandre Julliard 12 Apr '23
by Alexandre Julliard 12 Apr '23
12 Apr '23
1
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Alexandre Julliard : ntdll: Use the sqrt() implementation from the bundled musl library.
by Alexandre Julliard 12 Apr '23
by Alexandre Julliard 12 Apr '23
12 Apr '23
1
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Alexandre Julliard : ntdll: Use the ceil() implementation from the bundled musl library.
by Alexandre Julliard 12 Apr '23
by Alexandre Julliard 12 Apr '23
12 Apr '23
1
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Alexandre Julliard : ntdll: Use the floor() implementation from the bundled musl library.
by Alexandre Julliard 12 Apr '23
by Alexandre Julliard 12 Apr '23
12 Apr '23
1
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Alexandre Julliard : ntdll: Use the fabs() implementation from the bundled musl library.
by Alexandre Julliard 12 Apr '23
by Alexandre Julliard 12 Apr '23
12 Apr '23
1
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Conor McCarthy : vkd3d-shader/ir: Normalise control point phase output registers to include the control point id.
by Alexandre Julliard 12 Apr '23
by Alexandre Julliard 12 Apr '23
12 Apr '23
1
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Conor McCarthy : vkd3d-shader/ir: Insert hull shader control point input declarations if no control point phase is defined.
by Alexandre Julliard 12 Apr '23
by Alexandre Julliard 12 Apr '23
12 Apr '23
1
0