Conor McCarthy : vkd3d-shader/tpf: Handle the dimension bitfield in dst param tokens.
by Alexandre Julliard 28 Aug '23
by Alexandre Julliard 28 Aug '23
28 Aug '23
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Conor McCarthy : vkd3d-shader/tpf: Handle the swizzle type bitfield in dst param tokens.
by Alexandre Julliard 28 Aug '23
by Alexandre Julliard 28 Aug '23
28 Aug '23
1
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Zebediah Figura : wined3d: Move struct wined3d_unordered_access_view_gl to wined3d_gl.h.
by Alexandre Julliard 25 Aug '23
by Alexandre Julliard 25 Aug '23
25 Aug '23
1
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Zebediah Figura : wined3d: Move struct wined3d_swapchain_gl to wined3d_gl.h.
by Alexandre Julliard 25 Aug '23
by Alexandre Julliard 25 Aug '23
25 Aug '23
1
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Zebediah Figura : wined3d: Move the remaining wined3d_gl_info functions to wined3d_gl.h.
by Alexandre Julliard 25 Aug '23
by Alexandre Julliard 25 Aug '23
25 Aug '23
1
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Zebediah Figura : wined3d: Move struct wined3d_format_gl to wined3d_gl.h.
by Alexandre Julliard 25 Aug '23
by Alexandre Julliard 25 Aug '23
25 Aug '23
1
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Zebediah Figura : wined3d: Move the remaining GL-specific definitions to wined3d_gl.h.
by Alexandre Julliard 25 Aug '23
by Alexandre Julliard 25 Aug '23
25 Aug '23
1
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Zebediah Figura : wined3d: Move the wined3d_gl.h include to individual files.
by Alexandre Julliard 25 Aug '23
by Alexandre Julliard 25 Aug '23
25 Aug '23
1
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Alexandre Julliard : ntdll: Also store syscall id and names following the syscall dispatcher pointer.
by Alexandre Julliard 25 Aug '23
by Alexandre Julliard 25 Aug '23
25 Aug '23
1
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Alexandre Julliard : wow64: Reimplement syscall resolution using the syscall dispatcher name table.
by Alexandre Julliard 25 Aug '23
by Alexandre Julliard 25 Aug '23
25 Aug '23
1
0