Zebediah Figura : wined3d: Move struct wined3d_shader_resource_view_gl to wined3d_gl.h.
by Alexandre Julliard 24 Aug '23
by Alexandre Julliard 24 Aug '23
24 Aug '23
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24 Aug '23
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24 Aug '23
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Piotr Caban : ntdll: Don't overwrite last byte of RuntimeInfo if odd number of bytes is used.
by Alexandre Julliard 24 Aug '23
by Alexandre Julliard 24 Aug '23
24 Aug '23
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Zebediah Figura : vkd3d-shader/hlsl: Force sm1 inputs to be 4-component only for vertex shaders.
by Alexandre Julliard 24 Aug '23
by Alexandre Julliard 24 Aug '23
24 Aug '23
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Nikolay Sivov : tests: Add some tests for "if" statement attributes.
by Alexandre Julliard 24 Aug '23
by Alexandre Julliard 24 Aug '23
24 Aug '23
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Nikolay Sivov : vkd3d-shader/hlsl: Parse "if" statement attributes.
by Alexandre Julliard 24 Aug '23
by Alexandre Julliard 24 Aug '23
24 Aug '23
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Nikolay Sivov : vkd3d-shader/hlsl: Change warning code for unknown loop attributes.
by Alexandre Julliard 24 Aug '23
by Alexandre Julliard 24 Aug '23
24 Aug '23
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Francisco Casas : vkd3d-shader/tpf: Avoid reading constant value components beyond type's width (Valgrind).
by Alexandre Julliard 24 Aug '23
by Alexandre Julliard 24 Aug '23
24 Aug '23
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