Zebediah Figura : vkd3d-shader/hlsl: Pass an hlsl_block pointer to prepend_uniform_copy().
by Alexandre Julliard 15 Aug '23
by Alexandre Julliard 15 Aug '23
15 Aug '23
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Zebediah Figura : vkd3d-shader/hlsl: Pass an hlsl_block pointer to prepend_input_copy().
by Alexandre Julliard 15 Aug '23
by Alexandre Julliard 15 Aug '23
15 Aug '23
1
0
Zebediah Figura : vkd3d-shader/hlsl: Pass an hlsl_block pointer to append_output_copy().
by Alexandre Julliard 15 Aug '23
by Alexandre Julliard 15 Aug '23
15 Aug '23
1
0
15 Aug '23
1
0
Nikolay Sivov : vkd3d-shader/hlsl: Allow 'const' modifier without initializer in the global scope.
by Alexandre Julliard 15 Aug '23
by Alexandre Julliard 15 Aug '23
15 Aug '23
1
0
Paul Gofman : winex11.drv: Fix buffer allocation size in import_xdnd_selection().
by Alexandre Julliard 15 Aug '23
by Alexandre Julliard 15 Aug '23
15 Aug '23
1
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Francisco Casas : vkd3d-shader/hlsl: Rename hlsl_reg.bind_count to hlsl_reg.allocation_size.
by Alexandre Julliard 15 Aug '23
by Alexandre Julliard 15 Aug '23
15 Aug '23
1
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Francisco Casas : vkd3d-shader/tpf: Put the actual bind count in the RDEF table.
by Alexandre Julliard 15 Aug '23
by Alexandre Julliard 15 Aug '23
15 Aug '23
1
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Francisco Casas : vkd3d-shader/hlsl: Sort synthetic separated samplers first for SM4.
by Alexandre Julliard 15 Aug '23
by Alexandre Julliard 15 Aug '23
15 Aug '23
1
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Francisco Casas : vkd3d-shader/hlsl: Simplify computation of allocation size.
by Alexandre Julliard 15 Aug '23
by Alexandre Julliard 15 Aug '23
15 Aug '23
1
0