Brendan Shanks : server: Simplify creation of the server directory.
by Alexandre Julliard 27 Mar '24
by Alexandre Julliard 27 Mar '24
27 Mar '24
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27 Mar '24
1
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Alistair Leslie-Hughes : fltmgr.sys: Implement FltBuildDefaultSecurityDescriptor.
by Alexandre Julliard 27 Mar '24
by Alexandre Julliard 27 Mar '24
27 Mar '24
1
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Zebediah Figura : vkd3d-utils: Implement ID3D12ShaderReflection::GetConstantBufferByIndex().
by Alexandre Julliard 27 Mar '24
by Alexandre Julliard 27 Mar '24
27 Mar '24
1
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1
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Zebediah Figura : vkd3d-utils: Implement ID3D12ShaderReflectionConstantBuffer::GetVariableByIndex().
by Alexandre Julliard 27 Mar '24
by Alexandre Julliard 27 Mar '24
27 Mar '24
1
0
Zebediah Figura : vkd3d-utils: Implement ID3D12ShaderReflectionVariable::GetType().
by Alexandre Julliard 27 Mar '24
by Alexandre Julliard 27 Mar '24
27 Mar '24
1
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Zebediah Figura : vkd3d-utils: Implement ID3D12ShaderReflectionType::GetMemberTypeByIndex().
by Alexandre Julliard 27 Mar '24
by Alexandre Julliard 27 Mar '24
27 Mar '24
1
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Zebediah Figura : vkd3d-shader/tpf: Do not write non-numeric struct fields into the RDEF.
by Alexandre Julliard 27 Mar '24
by Alexandre Julliard 27 Mar '24
27 Mar '24
1
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Zebediah Figura : vkd3d-shader/hlsl: Allocate register reservations for structs as well.
by Alexandre Julliard 27 Mar '24
by Alexandre Julliard 27 Mar '24
27 Mar '24
1
0