Zebediah Figura : vkd3d-shader/tpf: Do not write structs with no numeric fields into the RDEF.
by Alexandre Julliard 27 Mar '24
by Alexandre Julliard 27 Mar '24
27 Mar '24
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Zebediah Figura : vkd3d-shader/tpf: Explicitly write the class and base type for non-numeric types.
by Alexandre Julliard 27 Mar '24
by Alexandre Julliard 27 Mar '24
27 Mar '24
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Zebediah Figura : vkd3d-shader/tpf: Write the component count as the column count for structs.
by Alexandre Julliard 27 Mar '24
by Alexandre Julliard 27 Mar '24
27 Mar '24
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Zebediah Figura : vkd3d-shader/tpf: Set the user-packed flag for sm5.0 resources as well.
by Alexandre Julliard 27 Mar '24
by Alexandre Julliard 27 Mar '24
27 Mar '24
1
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Zebediah Figura : tests: Test constant and resource reflection via D3DReflect().
by Alexandre Julliard 27 Mar '24
by Alexandre Julliard 27 Mar '24
27 Mar '24
1
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Zebediah Figura : tests: Add more tests for resource and struct RDEF contents.
by Alexandre Julliard 27 Mar '24
by Alexandre Julliard 27 Mar '24
27 Mar '24
1
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Alexandre Julliard : widl: Don't skip a pointer level for pointers to pointers to strings.
by Alexandre Julliard 27 Mar '24
by Alexandre Julliard 27 Mar '24
27 Mar '24
1
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Alexandre Julliard : include: Fix a parameter type in the IEnumTfUIElements interface.
by Alexandre Julliard 27 Mar '24
by Alexandre Julliard 27 Mar '24
27 Mar '24
1
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Alexandre Julliard : idl: Use IPSFactoryBuffer instead of a non-existent IFactoryBuffer.
by Alexandre Julliard 27 Mar '24
by Alexandre Julliard 27 Mar '24
27 Mar '24
1
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Paul Gofman : win32u: Avoid writing past allocated memory in peek_message().
by Alexandre Julliard 26 Mar '24
by Alexandre Julliard 26 Mar '24
26 Mar '24
1
0