Giovanni Mascellani : vkd3d-shader/ir: Structurize each function of a hull shader.
by Alexandre Julliard 23 Apr '24
by Alexandre Julliard 23 Apr '24
23 Apr '24
1
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Giovanni Mascellani : vkd3d-shader/ir: Materialize SSAs in each function of a hull shader.
by Alexandre Julliard 23 Apr '24
by Alexandre Julliard 23 Apr '24
23 Apr '24
1
0
Zebediah Figura : vkd3d-shader/hlsl: Make HLSL_TYPE_EFFECT_GROUP into a separate class.
by Alexandre Julliard 23 Apr '24
by Alexandre Julliard 23 Apr '24
23 Apr '24
1
0
Zebediah Figura : vkd3d-shader/hlsl: Make HLSL_TYPE_PASS into a separate class.
by Alexandre Julliard 23 Apr '24
by Alexandre Julliard 23 Apr '24
23 Apr '24
1
0
Zebediah Figura : vkd3d-shader/hlsl: Make HLSL_TYPE_TECHNIQUE into a separate class.
by Alexandre Julliard 23 Apr '24
by Alexandre Julliard 23 Apr '24
23 Apr '24
1
0
Conor McCarthy : tests/hlsl: Add tests for min() and integer max().
by Alexandre Julliard 23 Apr '24
by Alexandre Julliard 23 Apr '24
23 Apr '24
1
0
Conor McCarthy : tests/hlsl: Add a test for a structured UAV scalar store.
by Alexandre Julliard 23 Apr '24
by Alexandre Julliard 23 Apr '24
23 Apr '24
1
0
Conor McCarthy : tests/hlsl: Add a test for UAV InterlockedExchange().
by Alexandre Julliard 23 Apr '24
by Alexandre Julliard 23 Apr '24
23 Apr '24
1
0
23 Apr '24
1
0
Conor McCarthy : tests/hlsl: Add tests for texture UAV signed atomics.
by Alexandre Julliard 23 Apr '24
by Alexandre Julliard 23 Apr '24
23 Apr '24
1
0