Rémi Bernon : win32u: Move vkQueuePresent implementation out of the user drivers.
by Alexandre Julliard 11 Apr '24
by Alexandre Julliard 11 Apr '24
11 Apr '24
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Rémi Bernon : winevulkan: Remove now unnecessary vkDestroySwapchain driver entry.
by Alexandre Julliard 11 Apr '24
by Alexandre Julliard 11 Apr '24
11 Apr '24
1
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Rémi Bernon : winevulkan: Remove now unnecessary vkCreateSwapchainKHR driver entry.
by Alexandre Julliard 11 Apr '24
by Alexandre Julliard 11 Apr '24
11 Apr '24
1
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Conor McCarthy : vkd3d-shader/spirv: Ensure the data register is UINT in spirv_compiler_emit_store_tgsm().
by Alexandre Julliard 09 Apr '24
by Alexandre Julliard 09 Apr '24
09 Apr '24
1
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Zebediah Figura : vkd3d-shader/hlsl: Move shader version helpers to hlsl.h.
by Alexandre Julliard 09 Apr '24
by Alexandre Julliard 09 Apr '24
09 Apr '24
1
0
Zebediah Figura : vkd3d-shader/hlsl: Use hlsl_version_ge() when checking for unbounded arrays.
by Alexandre Julliard 09 Apr '24
by Alexandre Julliard 09 Apr '24
09 Apr '24
1
0
Zebediah Figura : vkd3d-shader/hlsl: Add SM5.1 shader target strings.
by Alexandre Julliard 09 Apr '24
by Alexandre Julliard 09 Apr '24
09 Apr '24
1
0
09 Apr '24
1
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Zebediah Figura : vkd3d-shader/hlsl: Use hlsl_type_is_resource() for unbounded array checks.
by Alexandre Julliard 09 Apr '24
by Alexandre Julliard 09 Apr '24
09 Apr '24
1
0
09 Apr '24
1
0