09 Apr '24
1
0
Conor McCarthy : vkd3d-shader/spirv: Bitcast if necessary in spirv_compiler_emit_store_dst_components().
by Alexandre Julliard 09 Apr '24
by Alexandre Julliard 09 Apr '24
09 Apr '24
1
0
Francisco Casas : vkd3d-shader/hlsl: Ensure that TERNARY condition is always bool.
by Alexandre Julliard 09 Apr '24
by Alexandre Julliard 09 Apr '24
09 Apr '24
1
0
Francisco Casas : vkd3d-shader/hlsl: Move lower of non-float expressions with the other SM1 passes.
by Alexandre Julliard 09 Apr '24
by Alexandre Julliard 09 Apr '24
09 Apr '24
1
0
Francisco Casas : vkd3d-shader/hlsl: Merge HLSL_OP3_MOVC into HLSL_OP3_TERNARY.
by Alexandre Julliard 09 Apr '24
by Alexandre Julliard 09 Apr '24
09 Apr '24
1
0
Francisco Casas : tests: Report missing signature element in openGL runner.
by Alexandre Julliard 09 Apr '24
by Alexandre Julliard 09 Apr '24
09 Apr '24
1
0
Francisco Casas : vkd3d-shader/tpf: Use the extra_bits field for _nz on discard.
by Alexandre Julliard 09 Apr '24
by Alexandre Julliard 09 Apr '24
09 Apr '24
1
0
Francisco Casas : tests: Add failing test for clip.shader_test in SM1.
by Alexandre Julliard 09 Apr '24
by Alexandre Julliard 09 Apr '24
09 Apr '24
1
0
Francisco Casas : vkd3d-shader/ir: Add missing src swizzle in vsir_program_lower_texkills().
by Alexandre Julliard 09 Apr '24
by Alexandre Julliard 09 Apr '24
09 Apr '24
1
0
Francisco Casas : vkd3d-shader/hlsl: Use LOGIC_OR instead of BIT_OR in any().
by Alexandre Julliard 09 Apr '24
by Alexandre Julliard 09 Apr '24
09 Apr '24
1
0