11 Jun '24
1
0
Conor McCarthy : vkd3d-shader/spirv: Implement the QUAD_READ_ACROSS_* instructions.
by Alexandre Julliard 11 Jun '24
by Alexandre Julliard 11 Jun '24
11 Jun '24
1
0
Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic QuadReadLaneAt.
by Alexandre Julliard 11 Jun '24
by Alexandre Julliard 11 Jun '24
11 Jun '24
1
0
Conor McCarthy : vkd3d-shader/spirv: Implement the QUAD_READ_LANE_AT instruction.
by Alexandre Julliard 11 Jun '24
by Alexandre Julliard 11 Jun '24
11 Jun '24
1
0
Francisco Casas : vkd3d-shader/hlsl: Record default values for uniforms and constant buffers.
by Alexandre Julliard 11 Jun '24
by Alexandre Julliard 11 Jun '24
11 Jun '24
1
0
Francisco Casas : vkd3d-shader/hlsl: Initialize default values with braceless initializers.
by Alexandre Julliard 11 Jun '24
by Alexandre Julliard 11 Jun '24
11 Jun '24
1
0
11 Jun '24
1
0
11 Jun '24
1
0
Francisco Casas : vkd3d-shader/d3dbc: Write default values for SM1.
by Alexandre Julliard 11 Jun '24
by Alexandre Julliard 11 Jun '24
11 Jun '24
1
0
11 Jun '24
1
0