[Git][wine/vkd3d][master] vkd3d-shader/hlsl: Implement constant folding of floating-point modulo expressions.
by Henri Verbeet (@hverbeet) 04 Mar '26
by Henri Verbeet (@hverbeet) 04 Mar '26
04 Mar '26
1
0
[Git][wine/vkd3d][master] 6 commits: vkd3d-shader/hlsl: Identify user-provided int loop limiter uniforms.
by Henri Verbeet (@hverbeet) 04 Mar '26
by Henri Verbeet (@hverbeet) 04 Mar '26
04 Mar '26
1
0
[Git][wine/vkd3d][master] 6 commits: tests/shader_runner: Introduce the shader_model field in struct shader_runner.
by Henri Verbeet (@hverbeet) 04 Mar '26
by Henri Verbeet (@hverbeet) 04 Mar '26
04 Mar '26
1
0
[Git][wine/wine-staging][master] Rebase against 7b6944c6264202a57ad3d354cc754f02d2a23a9a.
by Alistair Leslie-Hughes (@alesliehughes) 03 Mar '26
by Alistair Leslie-Hughes (@alesliehughes) 03 Mar '26
03 Mar '26
1
0
[Git][wine/wine][master] 3 commits: include: Windows.ui.viewmanagement add IReference<UIElementType> interface.
by Alexandre Julliard (@julliard) 03 Mar '26
by Alexandre Julliard (@julliard) 03 Mar '26
03 Mar '26
1
0
[Git][wine/wine][master] comctl32/treeview: Fixed wrong check for currently edited item.
by Alexandre Julliard (@julliard) 03 Mar '26
by Alexandre Julliard (@julliard) 03 Mar '26
03 Mar '26
1
0
[Git][wine/wine][master] ntoskrnl.exe: Add stub for KdChangeOption().
by Alexandre Julliard (@julliard) 03 Mar '26
by Alexandre Julliard (@julliard) 03 Mar '26
03 Mar '26
1
0
[Git][wine/wine][master] 2 commits: ntdll: Use __builtin_ffs instead of ffs in ldt_alloc_entry.
by Alexandre Julliard (@julliard) 03 Mar '26
by Alexandre Julliard (@julliard) 03 Mar '26
03 Mar '26
1
0
[Git][wine/wine][master] wined3d: Add description for NVIDIA A10G GPU.
by Alexandre Julliard (@julliard) 03 Mar '26
by Alexandre Julliard (@julliard) 03 Mar '26
03 Mar '26
1
0
[Git][wine/wine][master] 4 commits: include: Add MFNETSOURCE_STATISTICS_SERVICE definition.
by Alexandre Julliard (@julliard) 03 Mar '26
by Alexandre Julliard (@julliard) 03 Mar '26
03 Mar '26
1
0