[Git][wine/wine][master] 3 commits: d3d11: Make sure that index buffer is set for indexed draws.
by Alexandre Julliard (@julliard) 29 Jul '25
by Alexandre Julliard (@julliard) 29 Jul '25
29 Jul '25
1
0
[Git][wine/wine][master] wined3d: Add NVIDIA GeForce RTX 4060 Mobile.
by Alexandre Julliard (@julliard) 29 Jul '25
by Alexandre Julliard (@julliard) 29 Jul '25
29 Jul '25
1
0
[Git][wine/wine][master] urlmon/tests: Fix out-of-bound write into tmp_dir.
by Alexandre Julliard (@julliard) 29 Jul '25
by Alexandre Julliard (@julliard) 29 Jul '25
29 Jul '25
1
0
[Git][wine/wine][master] windowscodecs: Propagate ::CopyPixels() return value.
by Alexandre Julliard (@julliard) 29 Jul '25
by Alexandre Julliard (@julliard) 29 Jul '25
29 Jul '25
1
0
[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/hlsl: Initialise the vsir program in hlsl_emit_vsir().
by Henri Verbeet (@hverbeet) 29 Jul '25
by Henri Verbeet (@hverbeet) 29 Jul '25
29 Jul '25
1
0
[Git][wine/vkd3d][master] vkd3d-shader/hlsl: Introduce hlsl_compile_effect().
by Henri Verbeet (@hverbeet) 29 Jul '25
by Henri Verbeet (@hverbeet) 29 Jul '25
29 Jul '25
1
0
[Git][wine/vkd3d][master] 4 commits: vkd3d-shader: Use iterators in vsir_program_scan().
by Henri Verbeet (@hverbeet) 29 Jul '25
by Henri Verbeet (@hverbeet) 29 Jul '25
29 Jul '25
1
0
[Git][wine/vkd3d][master] 6 commits: vkd3d-shader/d3d-asm: Emit precise flags for a number of opcodes.
by Henri Verbeet (@hverbeet) 29 Jul '25
by Henri Verbeet (@hverbeet) 29 Jul '25
29 Jul '25
1
0
[Git][wine/vkd3d][master] 6 commits: vkd3d-shader/msl: Ignore the interpolation mode for output variables.
by Henri Verbeet (@hverbeet) 28 Jul '25
by Henri Verbeet (@hverbeet) 28 Jul '25
28 Jul '25
1
0
[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/ir: Validate flags in SAMPLE_INFO operations.
by Henri Verbeet (@hverbeet) 28 Jul '25
by Henri Verbeet (@hverbeet) 28 Jul '25
28 Jul '25
1
0