[Git][wine/wine][master] hid/tests: Fix out-of-bound use of nodes in test_device_info.
by Alexandre Julliard (@julliard) 25 Jun '25
by Alexandre Julliard (@julliard) 25 Jun '25
25 Jun '25
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[Git][wine/wine][master] gdiplus/tests: Fix out-of-bound use of expected in ok_path_fudge.
by Alexandre Julliard (@julliard) 25 Jun '25
by Alexandre Julliard (@julliard) 25 Jun '25
25 Jun '25
1
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[Git][wine/vkd3d][master] 8 commits: vkd3d-shader/ir: Validate EQO instructions.
by Henri Verbeet (@hverbeet) 25 Jun '25
by Henri Verbeet (@hverbeet) 25 Jun '25
25 Jun '25
1
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/ir: Introduce VSIR_OP_IREM.
by Henri Verbeet (@hverbeet) 25 Jun '25
by Henri Verbeet (@hverbeet) 25 Jun '25
25 Jun '25
1
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[Git][wine/vkd3d][master] vkd3d: Replace the resource count field of struct d3d12_heap with an internal refcount.
by Henri Verbeet (@hverbeet) 25 Jun '25
by Henri Verbeet (@hverbeet) 25 Jun '25
25 Jun '25
1
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/msl: Implement VSIR_OP_CONTINUE.
by Henri Verbeet (@hverbeet) 25 Jun '25
by Henri Verbeet (@hverbeet) 25 Jun '25
25 Jun '25
1
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[Git][wine/vkd3d][master] vkd3d-shader/ir: Rename the VKD3DSIH_* enum elements to VSIR_OP_*.
by Henri Verbeet (@hverbeet) 25 Jun '25
by Henri Verbeet (@hverbeet) 25 Jun '25
25 Jun '25
1
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/hlsl: Convert descriptor registers to pre-5.1 form in the TPF writer.
by Henri Verbeet (@hverbeet) 25 Jun '25
by Henri Verbeet (@hverbeet) 25 Jun '25
25 Jun '25
1
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[Git][wine/vkd3d][master] vkd3d-shader/ir: Do not crash when registers cannot be resolved to signature elements.
by Henri Verbeet (@hverbeet) 25 Jun '25
by Henri Verbeet (@hverbeet) 25 Jun '25
25 Jun '25
1
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[Git][wine/wine-staging][master] 2 commits: Rebase against 69e3a51b3dc50dd1697c64f7b2bcde54baa0a300.
by Alistair Leslie-Hughes (@alesliehughes) 25 Jun '25
by Alistair Leslie-Hughes (@alesliehughes) 25 Jun '25
25 Jun '25
1
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