[Git][wine/wine][master] 6 commits: ntdll/tests: Link atom functions directly.
by Alexandre Julliard (@julliard) 23 Jun '25
by Alexandre Julliard (@julliard) 23 Jun '25
23 Jun '25
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[Git][wine/wine][master] 2 commits: gitlab: Derive the windows tests from a common .wine-test-windows.
by Alexandre Julliard (@julliard) 23 Jun '25
by Alexandre Julliard (@julliard) 23 Jun '25
23 Jun '25
1
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[Git][wine/wine][master] winetest: Fail only if output_size exceeds the limit.
by Alexandre Julliard (@julliard) 23 Jun '25
by Alexandre Julliard (@julliard) 23 Jun '25
23 Jun '25
1
0
[Git][wine/wine][master] 6 commits: server: Use an event sync for thread apc objects.
by Alexandre Julliard (@julliard) 23 Jun '25
by Alexandre Julliard (@julliard) 23 Jun '25
23 Jun '25
1
0
[Git][wine/wine][master] user32/tests: Call flush_event after SetForegroundWindow calls.
by Alexandre Julliard (@julliard) 23 Jun '25
by Alexandre Julliard (@julliard) 23 Jun '25
23 Jun '25
1
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[Git][wine/wine][master] msi: Use LRESULT to store return value from CallWindowProcW.
by Alexandre Julliard (@julliard) 23 Jun '25
by Alexandre Julliard (@julliard) 23 Jun '25
23 Jun '25
1
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[Git][wine/wine][master] win32u: Use the right pointer when destroying window.
by Alexandre Julliard (@julliard) 23 Jun '25
by Alexandre Julliard (@julliard) 23 Jun '25
23 Jun '25
1
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[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/ir: Allow constant buffer loads to have a minimum precision.
by Henri Verbeet (@hverbeet) 23 Jun '25
by Henri Verbeet (@hverbeet) 23 Jun '25
23 Jun '25
1
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[Git][wine/vkd3d][master] vkd3d-shader/hlsl: Remove a leftover TODO message.
by Henri Verbeet (@hverbeet) 23 Jun '25
by Henri Verbeet (@hverbeet) 23 Jun '25
23 Jun '25
1
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[Git][wine/vkd3d][master] 6 commits: vkd3d-shader/fx: Use a version-independent structure for states.
by Henri Verbeet (@hverbeet) 23 Jun '25
by Henri Verbeet (@hverbeet) 23 Jun '25
23 Jun '25
1
0