[Git][wine/wine][master] ucrtbase: Fix scanset character range handling in scanf.
by Alexandre Julliard (@julliard) 19 Feb '26
by Alexandre Julliard (@julliard) 19 Feb '26
19 Feb '26
1
0
[Git][wine/wine][master] 5 commits: win32u: Register WGL_ARB_multisample extension for EGL backend.
by Alexandre Julliard (@julliard) 19 Feb '26
by Alexandre Julliard (@julliard) 19 Feb '26
19 Feb '26
1
0
[Git][wine/wine][master] 6 commits: cfgmgr32: Implement CM_Enumerate_Enumerators(_Ex)(A|W).
by Alexandre Julliard (@julliard) 19 Feb '26
by Alexandre Julliard (@julliard) 19 Feb '26
19 Feb '26
1
0
[Git][wine/wine][master] msvcrt: Ignore negative precision for float args in printf().
by Alexandre Julliard (@julliard) 19 Feb '26
by Alexandre Julliard (@julliard) 19 Feb '26
19 Feb '26
1
0
[Git][wine/wine][master] win32u: Only link client surfaces after they are fully created.
by Alexandre Julliard (@julliard) 19 Feb '26
by Alexandre Julliard (@julliard) 19 Feb '26
19 Feb '26
1
0
1
0
1
0
[Git][wine/vkd3d][master] 3 commits: vkd3d-shader/hlsl: Make "intrinsic" const in add_call().
by Henri Verbeet (@hverbeet) 18 Feb '26
by Henri Verbeet (@hverbeet) 18 Feb '26
18 Feb '26
1
0
[Git][wine/vkd3d][master] vkd3d-shader/ir: Don't reach unreacheable code in vsir_dst_operand_io_normalise().
by Henri Verbeet (@hverbeet) 17 Feb '26
by Henri Verbeet (@hverbeet) 17 Feb '26
17 Feb '26
1
0
[Git][wine/vkd3d][master] vkd3d-shader/preproc: Add a terminating ] or } to the last macro argument.
by Henri Verbeet (@hverbeet) 17 Feb '26
by Henri Verbeet (@hverbeet) 17 Feb '26
17 Feb '26
1
0