1
0
2
1
Re: [2/2] server: Add fallback to desktop keystate in get_key_state wineserver call.
by Marvin 08 Jul '15
by Marvin 08 Jul '15
08 Jul '15
1
0
Re: [PATCH 4/5] wined3d: Add a setting for the maximum OpenGL version to use.
by Henri Verbeet 08 Jul '15
by Henri Verbeet 08 Jul '15
08 Jul '15
2
6
Re: [1/2] user32/tests: Add tests for calling GetKeyState from thread without message queue.
by Sebastian Lackner 08 Jul '15
by Sebastian Lackner 08 Jul '15
08 Jul '15
1
0
Re: [1/2] user32/tests: Add tests for calling GetKeyState from thread without message queue.
by Marvin 08 Jul '15
by Marvin 08 Jul '15
08 Jul '15
1
0
Re: [PATCH 3/4] wined3d: Clip blits from / to the front buffer to the GL drawable.
by Henri Verbeet 08 Jul '15
by Henri Verbeet 08 Jul '15
08 Jul '15
2
2
08 Jul '15
2
1
2
1
Re: [PATCH 1/5] wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case.
by Henri Verbeet 07 Jul '15
by Henri Verbeet 07 Jul '15
07 Jul '15
3
3