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1
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[PATCH vkd3d 8/8] tests: Add simple test for graphics and compute queue synchronization.
by Józef Kucia 03 May '19
by Józef Kucia 03 May '19
03 May '19
2
1
2
1
2
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[PATCH vkd3d 6/8] vkd3d: Introduce queue sequence numbers to track unused Vulkan semaphores.
by Józef Kucia 03 May '19
by Józef Kucia 03 May '19
03 May '19
2
1
[PATCH vkd3d 2/8] vkd3d: Allow simultaneous buffer access from multiple queues.
by Józef Kucia 03 May '19
by Józef Kucia 03 May '19
03 May '19
2
1
[PATCH vkd3d 4/8] vkd3d: Forbid D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS for buffers.
by Józef Kucia 03 May '19
by Józef Kucia 03 May '19
03 May '19
2
1
[PATCH vkd3d 3/8] vkd3d: Translate D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS to VK_SHARING_MODE_CONCURRENT.
by Józef Kucia 03 May '19
by Józef Kucia 03 May '19
03 May '19
2
1
[PATCH 6/6] wined3d: Allocate shader backend and fragment pipe context data in device_context_add().
by Henri Verbeet 03 May '19
by Henri Verbeet 03 May '19
03 May '19
1
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