[PATCH 5/6] wined3d: Free shader backend and fragment pipe context data in device_context_remove().
by Henri Verbeet 03 May '19
by Henri Verbeet 03 May '19
03 May '19
1
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1
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[PATCH 3/6] wined3d: Free the "texture_type" array in wined3d_context_cleanup().
by Henri Verbeet 03 May '19
by Henri Verbeet 03 May '19
03 May '19
1
0
[PATCH 2/6] wined3d: Rename context_destroy_gl_resources() to wined3d_context_cleanup().
by Henri Verbeet 03 May '19
by Henri Verbeet 03 May '19
03 May '19
1
0
1
0
03 May '19
1
0
6
6
2
3
[PATCH v2] setupapi: Add magic bytes to struct file_queue and validate them in SetupCloseFileQueue().
by Zebediah Figura 03 May '19
by Zebediah Figura 03 May '19
03 May '19
1
0
[PATCH] setupapi: Add magic bytes to struct file_queue and validate them in SetupCloseFileQueue().
by Zebediah Figura 03 May '19
by Zebediah Figura 03 May '19
03 May '19
2
1