02 May '19
7
14
1
1
2
3
02 May '19
2
5
[PATCH 3/7] ntdll: Use CLOCK_REALTIME_COARSE for NtQuerySystemTime() if it has sufficient resolution.
by Huw Davies 02 May '19
by Huw Davies 02 May '19
02 May '19
3
3
[PATCH] include: Add missing defines, enums and functions for dwmapi.h
by Vijay Kiran Kamuju 02 May '19
by Vijay Kiran Kamuju 02 May '19
02 May '19
1
0
1
0
[PATCH 4/5] wined3d: Introduce a separate structure for OpenGL context information.
by Henri Verbeet 02 May '19
by Henri Verbeet 02 May '19
02 May '19
1
0
[PATCH 3/5] wined3d: Get rid of the redundant "device" parameter to context_destroy().
by Henri Verbeet 02 May '19
by Henri Verbeet 02 May '19
02 May '19
1
0
[PATCH 2/5] wined3d: Use shader_glsl_append_imm_vec4() in shader_glsl_get_register_name().
by Henri Verbeet 02 May '19
by Henri Verbeet 02 May '19
02 May '19
1
0