Re: [PATCH v2 0/5] MR71: ntdll: Simplify heap validation functions. - approved
by Alexandre Julliard (@julliard) 16 May '22
by Alexandre Julliard (@julliard) 16 May '22
16 May '22
1
0
Re: [PATCH v3 0/1] MR70: msvcrt: Hook up __C_specific_handler and __jump_unwind for arm - approved
by Alexandre Julliard (@julliard) 16 May '22
by Alexandre Julliard (@julliard) 16 May '22
16 May '22
1
0
Re: [PATCH v2 0/2] MR72: win32u: Handle sys color brushes in fill_rect. - approved
by Alexandre Julliard (@julliard) 16 May '22
by Alexandre Julliard (@julliard) 16 May '22
16 May '22
1
0
Re: [PATCH v2 0/4] MR32: ntdll: Collect logical processor info just once at process start. - approved
by Alexandre Julliard (@julliard) 16 May '22
by Alexandre Julliard (@julliard) 16 May '22
16 May '22
1
0
Re: [PATCH v4 0/6] MR62: windows.gaming.input: More force feedback implementation. - approved
by Alexandre Julliard (@julliard) 16 May '22
by Alexandre Julliard (@julliard) 16 May '22
16 May '22
1
0
Re: [PATCH v2 0/1] MR67: shell32/tests: Use 'shellpath' as tmpfile name in PathResolve tests - approved
by Alexandre Julliard (@julliard) 16 May '22
by Alexandre Julliard (@julliard) 16 May '22
16 May '22
1
0
Re: [PATCH v5 0/5] MR34: windows.media.speech: Changes for IAsyncAction. - approved
by Alexandre Julliard (@julliard) 16 May '22
by Alexandre Julliard (@julliard) 16 May '22
16 May '22
1
0
4
4
[PATCH v2 0/3] MR69: include: Add __WINE_MALLOC attribute and use it for allocation functions.
by Brendan Shanks (@bshanks) 16 May '22
by Brendan Shanks (@bshanks) 16 May '22
16 May '22
2
4
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