[PATCH v3 0/5] MR255: d3d11: Fix reporting of some format caps.
by Zebediah Figura (@zfigura) 23 Jun '22
by Zebediah Figura (@zfigura) 23 Jun '22
23 Jun '22
4
8
[PATCH v2 0/5] MR255: d3d11: Fix reporting of some format caps.
by Zebediah Figura (@zfigura) 23 Jun '22
by Zebediah Figura (@zfigura) 23 Jun '22
23 Jun '22
5
9
23 Jun '22
2
2
Re: [PATCH v2 0/1] MR301: iphlpapi: Don't allocate the IO status block on the stack. - approved
by Alexandre Julliard (@julliard) 23 Jun '22
by Alexandre Julliard (@julliard) 23 Jun '22
23 Jun '22
1
0
Re: [PATCH v2 0/2] MR300: d2d1: Implement IsBufferPrecisionSupported(). - approved
by Alexandre Julliard (@julliard) 23 Jun '22
by Alexandre Julliard (@julliard) 23 Jun '22
23 Jun '22
1
0
Re: [PATCH v2 0/6] MR299: uxtheme: Support parsing more tab parts. - approved
by Alexandre Julliard (@julliard) 23 Jun '22
by Alexandre Julliard (@julliard) 23 Jun '22
23 Jun '22
1
0
1
0
3
4
[PATCH v2 0/6] MR302: winegstreamer: Some wg_transform H264 fixes for Mortal Kombat 11 and Yakuza 4.
by Rémi Bernon 23 Jun '22
by Rémi Bernon 23 Jun '22
23 Jun '22
2
11
[PATCH 0/1] MR303: win32u: Don't report cloned monitors in EnumDisplayMonitors().
by Arek Hiler (@ivyl) 23 Jun '22
by Arek Hiler (@ivyl) 23 Jun '22
23 Jun '22
3
2