[PATCH resend] ntdll: Add RtlGetDeviceFamilyInfoEnum and RtlGetDeviceFamilyInfoEnum
by Kacper Raczy 22 Jun '22
by Kacper Raczy 22 Jun '22
22 Jun '22
3
2
22 Jun '22
2
6
1
0
2
1
[PATCH vkd3d 1/4] vkd3d-compiler: Default to VKD3D_SHADER_SOURCE_HLSL when the source size is smaller than a uint32_t.
by Henri Verbeet 22 Jun '22
by Henri Verbeet 22 Jun '22
22 Jun '22
2
1
22 Jun '22
1
0
[PATCH vkd3d 2/4] build: Add the d3d9 and d3d11 shader runners to the distribution.
by Henri Verbeet 22 Jun '22
by Henri Verbeet 22 Jun '22
22 Jun '22
1
0
[PATCH v2 0/2] MR132: opengl32: Don't prioritize low bit depth formats with non-matching stencil.
by Paul Gofman (@gofman) 22 Jun '22
by Paul Gofman (@gofman) 22 Jun '22
22 Jun '22
3
5
[PATCH 1/5] d2d1/tests: Add tests for system property name, type, value size.
by Ziqing Hui 22 Jun '22
by Ziqing Hui 22 Jun '22
22 Jun '22
2
6
3
12